Game Review: Lost in Blue

Lost in Blue is an adventure/survival game produced by Konami for the DS.  The ESRB rating is E10+ for mild violence.

Lost in Blue
Lost in Blue (Photo credit: Wikipedia)

When a storm sinks a cruise ship, two teenagers, Keith and Sky, find themselves washed up on an island.  Even without any way of escaping or contacting the outside world, Keith and Sky are determined to survive until help comes.  Towards this end, they claim a cave for their home and explore the island to discover all they can in hopes of escaping.

That’s the most basic storyline of Lost in Blue, which is, surprise surprise,  a survival game.  Don’t worry, I won’t ruin the big plot twist for you.  The first time through the game, you play as Keith, an athletic, compassionate high school student.  He is also good at woodwork, and as you progress in the game you are able to build beds, a table and chairs, a meat smoker, better shelves, and a raft.  Keith according to the instruction manual:  “A fairly typical high school student, Keith is never without his cell phone”.  Too bad that they don’t get any cell service on the island, right?

Sky stays at the cave and tends to such chores as building a fire, making bamboo baskets and vine ropes, and cooking.  Once you find goats and chickens on the island and domesticate them, she’ll tend to those, too.  (Unfortunately, you’re only allowed one chicken and goat at a time.)  This may seem unfair, but Sky seems to like it.  Besides, she’s nearsighted, and Keith accidentally stepped on her glasses when they met.  Oops.

The controls are simple.  You can use the D-pad or touchscreen to move around, and use the touchscreen to perform actions like shooting a bow, fishing, or moving a block of stone out of your way.  On the upper screen is your choice of an island map that shows what areas of the island you’ve discovered; a more detailed area map; or your character stats, which show how hungry, thirsty, and tired Keith and Sky are.  As for game slots, there are two permanent game slots and one quick save.  The permanent game save points are when you go to sleep at night, and the quick save is useful when you’re out an about and don’t want to have to play the whole day over again.

In Lost In Blue, there is a lot of running around and foraging or hunting for food.  I’d say that it takes up 75% of the game, so if you’re easily bored, this isn’t for you.  Of corse, this makes for both a frustrating and relaxing game experience, depending on how adept you are at guessing how much food will last you how long, and how much stamina you need to get home.  Be careful, though; I’ve often thought that I had enough, only to find that it was game over right outside my cave.

When you beat Lost in Blue, you unlock a different version of the game, where you play as Sky.  When I played her version, it was fun at first (I get to cook!  Cool!), but once the novelty wore off, it was repetitive and boring.  However, if you beat Sky’s game, you unlock a special third version of the game– Survival mode.  I can only tell you that survival mode is different, since it has only on character.  If I blurt anything else, I will spoil the plot.

Well, I like survival games, so of course I liked Lost in BlueLost in Blue 2, on the other hand. . . .  Well, that’s a post for another day.

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